<span class="hljs-comment">/***
Arma Scripting File
Edition: 1.66
***/</span>
<span class="hljs-comment">// Enable eating to improve health.</span>
<span class="hljs-variable">_unit</span> <span class="hljs-built_in">addAction</span> [<span class="hljs-string">"Eat Energy Bar"</span>, {
<span class="hljs-keyword">if</span> (<span class="hljs-variable">_this</span> <span class="hljs-built_in">getVariable</span> [<span class="hljs-string">"EB_NumActivation"</span>, <span class="hljs-number">0</span>] > <span class="hljs-number">0</span>) <span class="hljs-keyword">then</span> {
<span class="hljs-variable">_this</span> <span class="hljs-built_in">setDamage</span> (<span class="hljs-number">0</span> <span class="hljs-built_in">max</span> (<span class="hljs-built_in">damage</span> <span class="hljs-variable">_this</span> - <span class="hljs-number">0.25</span>));
} <span class="hljs-keyword">else</span> {
<span class="hljs-built_in">hint</span> <span class="hljs-string">"You have eaten it all"</span>;
};
<span class="hljs-comment">// 4 - means something...</span>
Z_obj_vip = <span class="hljs-literal">nil</span>;
[<span class="hljs-variable">_boat</span>, [<span class="hljs-string">"Black"</span>, <span class="hljs-number">1</span>], <span class="hljs-literal">true</span>] <span class="hljs-built_in">call</span> <span class="hljs-title">BIS_fnc_initVehicle</span>;
[<span class="hljs-variable">_boat</span>] <span class="hljs-built_in">call</span> <span class="hljs-title">myTag_component_fnc_initVehicle</span>;
}];