<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <title>Vue benchmark</title>
    <style type="text/css">
      html, body {
        margin: 0;
        padding: 0 10px;
        font-family: sans-serif;
      }

      #fps {
        position: fixed;
        top: 0px;
        right: 0px;
        padding: 32px;
        font-size: 32px;
        text-align: right;
      }

      * {
        box-sizing: border-box;
      }

      .server-uptime {
        display: block;
        overflow: hidden;
        margin: 0 auto;
        width: 50%;
      }

      .server-uptime + .server-uptime {
        margin: 20px auto 0 auto;
        border-top: 1px solid #999;
      }

      .days {
        display: flex;
        flex-direction: row;
        flex-wrap: wrap;
      }

      .uptime-day {
        display: flex;
      }

      span.uptime-day-status {
        width: 10px;
        height: 10px;
        margin: 1px;
      }

      .hover {
        display: none;
      }

      .uptime-day-status:hover + .hover {
        display: flex;
        position: absolute;
        margin-top: -35px;
        margin-left: -30px;
        border-radius: 4px;
        color: #eee;
        background-color: #333;
        padding: 10px;
        font-size: 11px;
      }
    </style>
  </head>
  <body>
    <p>Reference: <a href="https://github.com/tildeio/glimmer/blob/master/packages/glimmer-demos/lib/uptime.ts">Ember Glimmer 2 demo</a></p>
    <div id="app">
      <p>FPS: {{ fps }}</p>
      <button @click="toggle">{{ playing ? 'pause' : 'play' }}</button>
      <server-uptime
        v-for="server in servers"
        :key="server.name"
        :name="server.name"
        :days="server.days">
      </server-uptime>
    </div>
    <script src="../../dist/vue.min.js"></script>
    <script>
      // functional components are perfect for small, presentational components
      // and they are much more efficient than stateful ones.
      Vue.component('uptime-day', {
        props: ['day'],
        functional: true,
        render (h, ctx) {
          var day = ctx.props.day
          return h('div', { staticClass: 'uptime-day'}, [
            h('span', { staticClass: 'uptime-day-status', style: { backgroundColor: day.up ? '#8cc665' : '#ccc' } }),
            h('span', { staticClass: 'hover' }, [day.number + ': ' + day.up ? 'Servers operational!' : 'Red alert!'])
          ])
        }
      })

      Vue.component('server-uptime', {
        props: ['name', 'days'],
        computed: {
          upDays () {
            return this.days.reduce(function (upDays, day) {
              return upDays += (day.up ? 1 : 0)
            }, 0)
          },
          maxStreak () {
            var streak = this.days.reduce(([max, streak], day) => {
              if (day.up && streak + 1 > max) {
                return [streak + 1, streak + 1]
              } else if (day.up) {
                return [max, streak + 1]
              } else {
                return [max, 0]
              }
            }, [0, 0])

            return streak.max
          }
        },
        template: `
          <div class="server-uptime">
            <h1>{{name}}</h1>
            <h2>{{upDays}} Days Up</h2>
            <h2>Biggest Streak: {{maxStreak}}</h2>
            <div class="days">
              <uptime-day
                v-for="day in days"
                :key="day.number"
                :day="day">
              </uptime-day>
            </div>
          </div>
        `
      })

      function generateServer (name) {
        var days = []
        for (var i=0; i<=364; i++) {
          var up = Math.random() > 0.2
          days.push({ number: i, up })
        }
        return { name, days }
      }

      function generateServers () {
        return [
          generateServer("Stefan's Server"),
          generateServer("Godfrey's Server"),
          generateServer("Yehuda's Server")
        ]
      }

      var s = window.performance.now()
      var app = new Vue({
        el: '#app',
        data: {
          fps: 0,
          playing: false,
          servers: Object.freeze(generateServers())
        },
        methods: {
          toggle () {
            this.playing = !this.playing
            if (this.playing) {
              update()
            } else {
              clearTimeout(timeoutId)
            }
          }
        }
      })
      console.log('initial render: ' + (window.performance.now() - s) + 'ms')

      var fpsMeter = {
        alpha: 2/121,
        lastValue: null,
        push (dataPoint) {
          if (this.lastValue) {
            return this.lastValue = this.lastValue + this.alpha * (dataPoint - this.lastValue)
          } else {
            return this.lastValue = dataPoint
          }
        }
      }

      var timeoutId
      var lastFrame = null
      function update () {
        var thisFrame = window.performance.now()
        if (lastFrame) {
          app.fps = Math.round(fpsMeter.push(1000 / (thisFrame - lastFrame)))
        }
        app.servers = Object.freeze(generateServers())
        timeoutId = setTimeout(update, 0) // not using rAF because that limits us to 60fps!
        lastFrame = thisFrame
      }
    </script>
  </body>
</html>